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Thread Statistics | Show CCP posts - 3 post(s) |

Spugg Galdon
Nisroc Angels
711
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Posted - 2015.06.27 23:44:46 -
[1] - Quote
Well, these modules are going to make my theoretical PvE Barghest fit obscene.
It's a shame the damn thing is so fugly that I kinda don't want to fly it. Why didn't it look like this: Link
That Spatula paddle thingy majig is so weird looking for a sub cap. Would have been a nice model for a Mordu "Light Carrier" but a battleship (that's supposed to be very fast) it is not. |

Spugg Galdon
Nisroc Angels
721
|
Posted - 2015.07.14 14:52:15 -
[2] - Quote
I've been having a good look at these modules and I only really see a reason in fitting them when you want range.
The application bonus is so small that you actually get more use out of either fitting painter instead of a MGC II or another BCS II instead of a MGE II. It's a real shame. I would have loved being able to trade DPS or tank for extreme application with missiles. However I feel the application boost is too weak to justify the CPU or slot.
If these modules literally only gave range instead of being scripted for range or application I don't think that their use would be any different.
I do admit that the range boost is very very nice. Sadly, the application boost is meaningless.
I feel the application boost needs a buff. Only a little one though. |

Spugg Galdon
Nisroc Angels
729
|
Posted - 2015.07.23 14:56:56 -
[3] - Quote
Joe Risalo wrote:People used to claim that if CCP buffed missile velocity and reduced flight time, so that missiles went faster to the same range, that it would break mechanics.
This has been disproved by the Mordus Legion ships.
The Barghest is a better example to use as the kiting capability of the other two is OP.
CCP can easily double missile velocity and half flight time, which would make missiles much more effective in PVP. It would also means we don't have 3 flights of missiles out at once, which is annoying as hell.
This won't fix application issues, but it will fix time on target and make ranged missile fits viable outside of large fleet combat.
The thing is though, when it comes to range, LR missiles have LR turrets beat every time. Also, the fact is that missile boats don't have to worry about tracking. Just application. This is a big deal as it means, if it ever happened, When a HML Drake fleet squares off against a Railgun Ferox fleet, the Drake fleet could go into point blank range and deal the same dps as it would at max range. The Ferox fleet however will find tracking at point blank range extremely difficult.
This is the tradeoff with missile flight time. It's a balancing factor.
Instant damage is extremely useful in game which almost relegates missile DPS as secondary. However, nothing can comete with a Cruise Raven for damage projection however 10 seconds for those missiles to reach 100km range is frustrating.
I'm surprised "Doppler Ravens" don't get used though. Those things are a very interesting concept as a "shock" platform |

Spugg Galdon
Nisroc Angels FETID
735
|
Posted - 2015.08.12 06:57:41 -
[4] - Quote
Arthur Aihaken wrote:These modules are officially useless.
I find the range bonuses they give to be pretty spectacular.
They're essentially just like tracking computers. Almost exclusively used to boost range and not really used to boost tracking as they aren't better than a web.
Seems okay. Even though it is a bit "meh" |

Spugg Galdon
Nisroc Angels FETID
735
|
Posted - 2015.08.12 07:50:20 -
[5] - Quote
The same can be said about turret rigs and tracking computers.
Missile Tracking computers are balanced to give similar results to turret tracking computers. Maybe both need a buff to be more viable. |
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